This game was difficult during the mid-game since they had decent early game against us. Also, the Windranger was completely going ham on us. She was destroying the whole team like it was nothing. All things considered, my laning phase was fun enough. I mean Venomancer & Viper dual-lane is quite effective I must say. I would do it again anytime! Also, we should have lost that game, but Wicket! saved the day :D
It was a decent game vs. a Phantom Assassin in the offlane. I was able to keep my distance with the max ward build and PA couldn't really free farm. I was able to get a timely Aghanim's Scepter on Venomancer and went for the Veil next. The early Aghanim's Scepter into Veil was pretty strong in the team fight and the game was easy from there I got to say.
Anyway Venomancer early Aghanim's Scepter is the good stuffs. gg wp!
This game wasn't so easy with the Phantom Lancer and the Wraith King on the enemy team. I was able to get a timely Aghs on Venomancer so that was quite fine. I got my Aether Lens as well so I was pretty set for the mid-game. I thought we could have close the game, but the Radiance on Wraith King made a living hell out of the game for some reasons lol ...
It took a very long time, but we were able to hold fiercely against them and win! gg wp!!!
This game was a dual lane in the offlane with an Omniknight. Not my favorite match-up, but the heals made it work somehow. I went my regular build Tranquils, Aquila into Aghs and the timing was just fine. The other lanes didn't lose too much and we were against an Arc Warden which is always a good sign that we already won before the game even begun lol ...
Arc Warden has a 40% at the moment according to the Dotabuff stats lol. I mean never bet on an Arc Warden on your team, it's never a good sign in any cases. After the laning phase, the game went pretty fast since we got all the outer towers easily. We got plenty of easy pick-offs with the Kunkka X Mark The Spot ability. It was a pleasant game for sure. gg wp!!!
Tinker. Tinker. Tinker. It was literally the name of the game for the first 40 minutes. It was so hard moving around the map without getting jump by Tinker. For some reasons, the rest of the Dire team was not that hard to deal with. Weaver was beginning to become a problem, but we were already 55+ minutes in so it does make sense in that way.
I didn't expect this game to last as long as it did, but it did anyway lol. Dotka is still freaking Dotka in the end of the day. We manage to hold highground just fine and got some decent pickoffs on Tinker which were pretty hard to get, but it was well worth it. We could only push when Tinker was dead pretty much that is why the game last over 70 minutes lol ... anyway gg wp!